Mechagon: Workshop is returning to the Season 4
Mythic+ Dungeon pool with the new Seasonal Affix: Shrouded. My name is Naguura and in this
video I will go over the most important mechanics to watch out for in this dungeon!
In the first boss room you have to deal with a few mobs before the Boss spawns. Make
sure to interrupt the cast “Detonate” by the Bomb Tonks, as it does AoE damage
to the whole group if not interrupted.
Up next is the first boss fight, consisting
of The Platinum Pummeler and Gnomercy 4U.
The Platinum Pummeler needs to
be picked up by the tank and has 3 stacks of Platinum Plating on pull,
reducing damage taken drastically. To remove those stacks, the boss needs
to be hit by the hammers located around the room. Ideally the tank stands underneath
the hammer until a ground animation appears, then moves the Platinum Pummeler underneath.
Try not to get hit by the smash yourself, it does dmg to both players AND enemies!
Every time a hammer removes a stack of Platinum Plating it will destroy the hammer.
Gnomercy on the other hand does not disable the hammers if hit by them and
also doesn't need to be tanked.
The boss has 2 main abilities, 1 charge towards
a random player and an ability called Vent Jets. Vent Jets does a lot of damage to the whole
group and also does additional damage to players close to the jets, so move away!
Everyone should be focusing on Gnomercy 4.U until the tank has removed the plating
stacks from the Platinum Pummeler. You can also use one of the hammers to deal some
extra damage to Gnomercy in the meantime!
Moving on, there are 2 Waste Processing Units
in combination with a Shrouded Infiltrator. You can pull all 3 mobs together, but the
Processing Units cast a frontal towards the tank doing heavy dmg, while the Infiltrator casts
a wide frontal cone towards a random player. So watch out for this combo!
The Living Wastes look harmless, but they explode
when they die, dealing very heavy dmg. To avoid the damage, you can hide behind the pillars,
but make sure you let the tank drag them into the correct spot and then finish them off at the
same time, otherwise it can get really messy!
The Mechagon Mechanic in front of K.U.J.0
is actually the shrouded Miniboss Zul’gamux and you have the option to skip it if
you don’t want the extra stat buffs.
Now to the 2nd boss: K.U.J.O
This boss spawns boxes at players locations and these boxes need to be used to line of sight
his big AoE channel called Venting Flames.
If the boxes get hit by any mechanic of the boss, they will get destroyed. So you have to watch
out for the boss's “Explosive Leap”, where he chooses random non-tank players and jumps to
them in order, starting with the furthest player. This jump will do AoE dmg on impact and also
destroys the boxes if you are too close to them. If you destroy a box by accident, there will
be nowhere to hide for the Venting Flames!
2 tips for this boss: you can actually
cancel the explosive leap by using certain abilities as the boss jumps on you,
like feign death or invisibility.
Additionally you can continue to cast and
even auto attack the boss while still being considered hidden for the venting flames,
if you really want to optimize your damage! The boss needs to be close to the box and
you need to position yourself at a corner. You can wiggle your character around close to
the box, continuously trying to cast a spell until you find the correct spot. Just keep
an eye on your buffs, if you are affected by “Hiding Behind Junk” then you are safe!
To get to the next event, you have to walk through some fire traps, but you can also skip it
with a Gateway or abilities like Warrior Leap.
Upstairs you can click on the red
button to disable the fire traps, to make it easier for the rest of your team.
For the next event, you have to watch out for the
cast “Giga-Wallop” from the MEchagon Tinkerers, as it does dmg to a random player.
Try to
interrupt as many of those casts as possible. The tinkerers also cast explosive squirrels
that explode with a big blue swirly, they can be stunned to stop the explosion
and if you have a priest in your group, you can mind control the tinkerers and use
the squirrels to do damage to the trash!
The next trash pack includes 2 Defense Bot MK
1s, they cast “Arcing Sap” which applies a magic dot onto random players. These dots do a lot of
dmg and the healer usually doesn't have enough dispels to get rid of all of them.